The two big late-game empire projects in Ferion are the Ringworld and the Dyson Swarm. Both are unlocked through the tech tree, both are paid for in a specific Level 3 ore that's randomly assigned to you at game start, and both reshape what your empire can do — but in completely different ways.
Track and run both from the Resources view (Ringworld and Dyson layers).
At game start, you're randomly assigned a Level 3 ore for each megastructure track:
These three are deliberately disjoint, so the three megastructure paths each demand their own refining chain. Open the Resources view early to find out which ore feeds which — it tells you what your refineries should be producing for the next hundred weeks.
See Resources for the full Level 3 ore list (Ferros Nr.6, Sjampoo, Texorrium).
A Dyson Swarm is a per-planet orbital energy farm. Each completed swarm permanently boosts the host planet's stellar energy generation. They stack.
Once a planet has a Dyson Sphere Construction Facility and you have your Dyson ore in your empire stockpile, the planet starts building swarms automatically:
So fully Dyson-swarming a planet costs 5 ore and takes 5 weeks. The end state: an extra +500 stellar energy on that planet, forever (or until it's captured).
Out of ore? The job pauses cleanly that week — no progress lost, no penalty.
There's no empire-wide cap. Build a Dyson Sphere Construction Facility on as many planets as you like and you'll be paying N ore per week to swarm N planets in parallel. It scales — what scales the cost is how fast you refine your Dyson ore.
If a planet hosting Dyson Swarms is captured, the swarms stay — but the new owner only gets continued benefit if their own assigned Dyson ore feeds them. (And theirs won't be the same as yours.) In practice, captured Dyson worlds are usually a one-time benefit for the conqueror unless they go to the effort of re-feeding them.
A Ringworld is the empire's flagship megastructure — and the only project in the game that consumes an entire star system to make a single, massively powerful planet.
You enable Ringworld Conversion on each qualifying planet. Each enabled planet consumes 1 unit of your Ringworld ore per week until it has accumulated 3 ore. Once all five (or more) planets in the system have reached the threshold, the system is converted on the next tick.
Total minimum cost: 5 planets × 3 ore = 15 ore + 15 weeks of weekly drip.
The conversion is dramatic — and irreversible:
A Ringworld applies a flat ×6 multiplier to production on top of all the usual modifiers (workforce, buildings, planet match, taxes). That makes Ringworlds the only sensible place to attempt the very largest builds — late‑game megabuildings that would take years on a normal world finish in weeks on a Ringworld.
Ringworlds aren't normal planets, and the building catalog reflects that:
See Buildings for the placement rules.
A Ringworld can be invaded and captured like any other planet. The 6× production multiplier persists for the new owner — but their conversion progress on any other worlds in the system resets to zero (those planets were destroyed during conversion anyway). A captured Ringworld is one of the biggest single prizes in the game.
This page in other languages: Български: Мегаструктури: Пръстенов свят и Дайсънов рой · Čeština: Megastruktury: Prstencový svět a Dysonův roj · Deutsch: Megastrukturen: Ringwelt & Dyson-Schwarm · Español: Megaestructuras: Mundo Anillo y Enjambre Dyson · Français: Mégastructures : Anneau-monde et Essaim de Dyson · Italiano: Megastrutture: Mondo Anello & Sciame di Dyson · Magyar: Megastruktúrák: Gyűrűvilág és Dyson-raj · Nederlands: Megastructuren: Ringwereld & Dyson Zwerm · Polski: Megastruktury: Pierścieniowy świat i Rój Dysona · Português (Brasil): Megaestruturas: Mundo Anel & Enxame de Dyson · Română: Megastructuri: Lume-inel & Roi Dyson · Русский: Мегаструктуры: Мир-кольцо и сфера Дайсона · Türkçe: Mega yapılar: Halka Dünya & Dyson Sürüsü · Українська: Мегаструктури: Світ-кільце та Рій Дайсона · 简体中文: 巨型结构:环形世界与戴森云 · 한국어: 메가스트럭처: 링월드 & 다이슨 스웜