Buildings are permanent structures on your planets. They produce resources, defend the planet, host research, store ore and energy, and unlock late‑game megastructures. Almost every empire stat that comes out of a planet —
production,
science, food, energy — runs through the planet's mix of buildings.
You manage a planet's buildings from the Planets view.
Buildings stack effects on the planet they sit on. The most common effect categories:
| Category | What it touches | Examples |
|---|---|---|
| Population & food | Food output, supports more population | Hydroponic Farms, Cultured Protein Facility |
| Production | Boosts the planet's weekly production | Production Hubs, Space Elevator Manufacturing Complex |
| Science | Boosts the planet's weekly science | Space Observatory, AI Research Nexus, Quantum Research Grid |
| Credits | Direct credit income (some buildings) or upkeep | Financial Hubs, AI Economic Hub; Portal Gate (upkeep) |
| Energy | Generates / stores energy | Solar Collectors, Nuclear Power Plant, Antimatter Reactor, Zero‑Point Energy Fluctuator |
| Ore | Extraction efficiency, refining, storage | Ore Harvesters, refineries, ore silos |
| Defense | Planetary HP, shields, attack against attacking ships | Planetary Shields, Orbital Laser Array, Antimatter Missile Array |
| Scanning | Increases the planet's own scanning range | Space Observatory |
| Megastructures / special | Unique late‑game projects | Dyson Swarm Construction Facility, Portal Gate, Ringworld‑only buildings |
Effects are cumulative — every building you add piles its contribution onto the planet's totals.
Some buildings are available from turn 1 on every world; the rest are unlocked by researching technology. About 79 of the buildings in the game live behind the tech tree — finishing a tech adds its buildings to your empire‑wide list, and they become buildable on every planet that's allowed to host them.
A building can have one of three placement rules:
The Planets view will only show you the buildings that are valid for that world.
Demolish a building from the Planets view when you want to free up its slot for a different one in the same role (e.g. swap an old reactor for a better one). Demolition is immediate but has no refund — the production cost is sunk. Plan placement on small, cramped planets carefully.
This page in other languages: Български: Сгради · Čeština: Budovy · Deutsch: Gebäude · Español: Edificios · Français: Bâtiments · Italiano: Edifici · Magyar: Épületek · Nederlands: Gebouwen · Polski: Budynki · Português (Brasil): Edifícios · Română: Clădiri · Русский: Здания · Türkçe: Binalar · Українська: Споруди · 简体中文: 建筑 · 한국어: 건물