A fleet is a named group of ships that share a command queue and move together as one unit on the map. Fleets are the main tool for moving more than one ship at a time — a fleet of fifty ships is given orders once, and every ship in it follows them.
You manage fleets under Command → Fleets.
Fleets are created explicitly — they don't form automatically when ships happen to be at the same place.
A fleet can be empty for a while — it'll just sit at (0,0) until ships are attached.
| Aspect | Behaviour |
|---|---|
| Commands | A command given to a fleet is propagated to every active ship in it. Each ship executes its own copy of the action. There is no separate "fleet AI" — the fleet is a container. |
| A fleet moves at the slowest active ship's max speed. Mixing a Rocket Engine scout with FTL cruisers will hold the whole fleet to the scout's pace. | |
| Position | The fleet has its own (x, y) on the map and is drawn as a single icon — you won't see every ship individually as long as they're at the fleet's location. |
| Membership | A ship can be in at most one fleet at a time. Attaching a ship to a new fleet detaches it from any previous one. |
| Size | There is no fixed cap on ships per fleet — you can pile in as many as you like. |
You can attach a ship that is not at the fleet's location — it doesn't have to teleport. The system marks it as catching up and gives it a move action to the fleet's position. Two important rules while a ship is catching up:
L detaches selected ships from their current fleet (see Ship Commands).Both let you organise multiple ships, but they're not the same thing:
| Fleet | Ship Group | |
|---|---|---|
| Shares commands | ✅ Yes — give the fleet an order, every ship follows | ❌ No — purely a label |
| Single icon on the map | ✅ | ❌ |
| Speed limited by slowest ship | ✅ | ❌ |
| Useful for | Actually flying ships together | Filtering / organising the Ships list |
Pick a fleet when you want a unit that acts together; pick a ship group when you just need a label for finding ships later.