¶ Days and weeks
Ferion doesn't use generic "turns" or "ticks". The game runs on two cadences:
- Days are the short cycle. Ships move, fleets engage in combat, AI empires reconsider relations, treaties count down, ships repair.
- Weeks are the long cycle, every N days. Planets pay out food / production / science / credits / energy, ore is extracted, research progresses, the leaderboard regenerates.
The exact real-world duration of a day and a week depends on the arena's configuration, currently arenas process a day every 12 minutes and a week every hour. So 5 Ferion days in a Ferion week.
- Ship movement (arrivals, in-flight progress, follow / patrol / wormhole transit)
- Ship-to-ship and ship-to-planet combat when fleets meet
- Ship repair for ships that aren't in combat
- NAP and friendship requests count down toward their 300-day expiry
- Alliance shared map data is refreshed so allies stay in sync
- VIP tokens are granted on certain specific days throughout the arena (a small subset, not every day)
- Planets pay out their food, production, science, credits, and energy (see Stats Reference for what each stat means)
- Planet ore extraction yields the planet's primary and secondary ore
- Research progress is applied to your current technology
- Authority is distributed across dependent planets to grow their loyalty
- Spy missions advance toward completion
- Alliance science bonus is recalculated (see Alliances)
- Leaderboard is regenerated, including each player's galaxy-population share
- Nebula damage rolls for ships parked inside (see Nebulae)
- Nebula ore harvesting pays out to ships fitted with a Nebular Harvester
- Troops finish training on the planets where they were queued
| If the wiki says… |
It means… |
| "per day" or "each day" |
Happens on the short cycle — frequent. |
| "per week" or "each week" |
Happens on the long cycle — every 5 days. |
| "300 days" (e.g. NAP duration) |
300 short cycles, not 300 weeks. |
| "this week" / "next week" |
The current or upcoming long cycle. |